必读文献
Paper 1Computers & Education
Can virtual reality improve social-emotional learning among adolescents? An experimental study
直接连接青少年、学校情境、VR 干预与社会情绪学习,可作为后续实验设计的首要对标。
- - 核心因变量是什么,如何定义社会情绪学习?
- - 实验组和对照组是如何设置的?
- - 如果研究对象换成社会焦虑学生,方案如何调整?
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Download current PDFPaper 2Computers & Education
Student-AI collaborative creative Problem-Solving: The role of human agency
聚焦生成式 AI 与学生主体性,为“AI 是否削弱主动性”提供更扎实的实证支持。
- - 作者如何界定 human agency?
- - AI 在协作里扮演什么角色?
- - 什么条件下 AI 可能增强主体性?
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Paper 3Computers & Education
Emotionally enriched AI-generated feedback: Supporting student well-being without compromising learning
把 AI 反馈设计与学生情绪福祉直接联动,适合作为社会情绪支持型 AI 的证据起点。
- - 情感化反馈的操作化方式是什么?
- - 情绪福祉和学习结果是否同步变化?
- - 哪些反馈可迁移到社会焦虑支持场景?
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Paper 4Computers and Education Open
Measures of learner-generative AI relationships
量表价值高,适合为后续测量学生与 AI 的信任、依赖、亲近感和互动质量做准备。
- - relationship 包含哪些维度?
- - 维度更偏认知、情感还是社会互动?
- - 哪些条目适合改写为青少年样本版本?
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